Zoe's waited her whole life for this exact day: a field trip across the seas to the newly excavated Temple of the Polypantheon, where there's a shrine for seemingly every god in existence (and Zoe is a sucker for gods).

But when Zoe accidentally-maybe-on-purpose gets locked in the temple overnight, strange things start happening. Things that shouldn't glow begin to glow, and ancient beings stir. Zoe must figure out how to appease the gods ... at least until the electricity comes back on.

We humbly request that you please humbly play in the humble fullscreen mode.

POINT-AND-CLICK INSTRUCTIONS: Click on items in the world to pick them up or interact. Double click an item in your inventory to examine it. Some items can be combined; click on one inventory item and then the other inventory item to combine them. Select an item in your inventory, then click on an object in the world to interact with it.

All art, writing, and audio was produced in 72 hours for Ludum Dare 43 for this point-and-click adventure game. 


Finally, in case you need it, here is a complete walkthrough, divided into sections for minimal spoilers: https://www.instagram.com/p/BrWYXBulNpY/

PlatformsWindows, Android, HTML5
Rated 4.4 out of 5 stars
(42 total ratings)
AuthorsDaring Owl Studios, SheldonZS
Made withUnity
TagsLudum Dare 43, Point & Click
LinksLudum Dare


Download NowName your own price

Click download now to get access to the following files:

Zoe and the Polypantheon 12_26.apk 35 MB
Build 12_26 windows.zip 27 MB


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this was pretty fun! Got a bit stuck on one part early on so thanks for the walkthrough! (also it might just be me but was that an undertale reference I spotted? XD)

Yup! You have a sharp eye (and good taste in games, might I add). Thanks for playing!


I love this game. Thank you for all the great mythological references and the endings were a treat.

Found all the endings.  Great fun.  Didn't expect the gummi bear ending, and it was the first one I got.  Boy was I surprised.  Nice work.


This was great! I am so glad when a gamedev uses real life lore/mythology/history/etc in their games

[SPOILERS] This is amazing! I got all endings and thoroughly enjoyed the game. I really liked the math puzzle. However, i had 2 problems. The first was that I had to use my journal as the second-to-last sacrifice. Looking at the last 3 gods and not knowing anything about them caused great tension, but also hopelessness. I was lucky enough to have a basic grasp of a few mythologies (and everyone knows Cthulhu ) to not end the world (Seeing the 'Endings' option on the menu made me excited to play and told me there were consequences for my actions, i liked that). Overall, I think you were trying to make the end a memory puzzle, but if you forgot you're flipping a (3 sided?) coin  The second problem was almost random solutions. Some made sense because they were in brochure/journal, but you tried to change it up a bit after a while. I think that putting a book in a pot makes no sense and I couldn't find any hints other than "this pot should be filled with something" and the journal entry about the god. On a minor note, the goddess of death's (talk about edgy amirite) brochure doesnt have any story or many details. I genuinely wanted to learn more about this death goddess and why she is memed into eating cheese puffs. I love your soundtrack, with Ending 2 being my favorite (Wandering was very nice too for a puzzle game setting)

I like the concept. My only complaint is that the Baldr glowing thing is kinda tenuous. He's the god of the summer sun, so I'd have thrown that in, instead.

Lovely work. It was really cool finding the right offering for each god. :)

(1 edit) (+2)

Thank you for playing and spreading the word! Your dramatic reading of Zoe's introductory text was especially delightful -- exactly how it sounded in my head when I wrote it.

Hehe, I'm glad you liked it. Will we see more of Zoe's adventures? :)


Why do you have so many separate versions of this?


This game is an entry in Ludum Dare 43, so we wanted to make sure the original version and an original version without bugs are available for the reviewers. However, we also had a few extra ideas we didn't get to implement due to time constraints that we've put into this final build, which we don't think should be reviewed for the jam, hence this third and final version.

Thanks for playing!